I don't know if the Ordo has access to Land Raiders..
the Emperor decreed that all Land Raiders were to be turned over to Astartes for their use at the beginning of the Great Crusade. that would prohibit the Inquisition from having any of their own and no chapter would give such a valuable vehicle to the Deathwatch.
I have problems with Inquisitors getting DT Land Raiders
What does having a Space Wolf in the Deathwatch have to do with the Codex Astartes?
I do think it would be interesting to have some rules for the different chapters represented in a squad. maybe something like this,
any number of a Deathwatch squads members may be upgraded to be a member of a specific chapter at the indicated cost.
Space Wolf(10 points each): while the Space Wolf member is still alive, the entire squad counts as having the Acute Senses special rule, his ability to detect danger benifits the entire squad. a Space Wolf Deathwatch member has a CCW in addition to his Bolter and Bolt pistol. If he is a Terminator, instead he may purchase a Frost Blade(+1 Str, power weapon) for 10 points.
Blood Angel(5 points each): a Blood Angel Deathwatch marine has the Furious Charge special rule and is armed with a CCW in addition to his bolter and Bolt pistol.
Deathwatch Tactical squad : 125 pts
WS---BS---S---T---W---I---A---Ld
-4------4----4---4----1---4----1----9
size: 5 marines
Equipment: Bolter(loaded with Hellfire rounds), Bolt Pistol(loaded with Hellfire rounds), Frag & Krak grenades, Power Armor.
Special Rules: ATSKNF, Combat squads, Preferred Enemy(all Xenos)
Options: add up to 5 additional marines at 25 points apiece
up to 2 squad members may replace their Bolters with 1 of the following weapons
-Flamer(free)
-Stormbolter loaded with Hellfire rounds(Poison(2+)(5 pts)
-Melta gun(5 pts)
-Plasma gun(10 points)
-Heavy Bolter(free)- if taken it may be given Suspensors for 10 points. Suspensors give the bearer of the weapon the Relentless special rule. The Heavy Bolter may be loaded with Hellfire shells for 5 pts*
-Multi-melta(free)
-Missile launcher(free)
-Plasma cannon(5 pts)
-Lascannon(10 pts)
*Hellfire Shells, 36", Strx, Ap5, heavy 1, Blast, Poison(2+)
any squad member may swap his bolter for a chainsword for free.
1 squad member may swap his bolter and/or bolt pistol for one of the following weapons.
-Power Weapon or Lightining claw(15 pts)
-Power fist(25 pts)
-Plasma pistol(15 pts)
-Combi-flamer,Melta,plasma(5 pts)
the Squad may take Melta Bombs(5 points per model)
the Squad may take Blind Grenades(5 points per model) Blind Grenades are defensive grenades.
any number of a Deathwatch squads members may be upgraded to be a member of a specific chapter at the indicated cost.
Space Wolf(10 points each): while the Space Wolf member is still alive, the entire squad counts as having the Acute Senses special rule, his ability to detect danger benifits the entire squad. a Space Wolf Deathwatch member has a CCW in addition to his Bolter and Bolt pistol. If he is a Terminator, instead he may purchase a Frost Blade(+1 Str, power weapon) for 10 points.
Blood Angel(5 points each): a Blood Angel Deathwatch marine has the Furious Charge special rule and is armed with a CCW in addition to his bolter and Bolt pistol.
Deathwatch Terminators: 225 pts
WS---BS---S---T---W---I---A---Ld
-4------4----4---4----1---4---2----9
Size: 5 terminators
Wargear: Stormbolter(loaded with hellfire rounds), Power Fist, Terminator armor.
Special Rules: ATSKNF, Combat squads, Preferred enemy(all Xenos)
Options: may have up to 5 additional Terminators(45 pts each)
any terminator may swap his Stormbolter and Power fist for either, a Thunder Hammer and a Storm Shield, or a pair of Lightining claws.
for every 5 members a terminator may take either a Clyclone Missile launcher(30 pts) or he may swap his Stormbolter for either an Assault Cannon(30 pts) or a heavy flamer(5 pts)
one Deathwatch Terminator squad per army may replace their Stormbolter's Hellfire rounds with Tempest Bolts. Tempest Bolts use the following profile, 24", Str4, Ap5, Assault 2, EMP*
*EMP: Tempest Bolts incorporate tiny plasma shock generators that emit electromagnetic and thermal radiation when the shell detonates. when rolling to damage vehicles, Tempest Bolts will cause a Glancing hit on a roll of 2+, a roll of 6 counts as being made at Ap1.
any member of the squad may be a,
Space Wolf(5 pts): while the Space Wolf member is still alive, the entire squad counts as having the Acute Senses special rule, his ability to detect danger benifits the entire squad. he may swap his Power Fist or Thunder hammer for a Frost Blade(+1 Str, power weapon) for 10 points.
Blood Angel(5 pts) the Blood Angel member has the Furious Charge special rule.