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 Codex: Grey Knights - Rumours

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Mr Hyena

Mr Hyena


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PostSubject: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeFri Jan 14, 2011 5:38 am

Do NOT post speculation in this thread; use the Wishlist to post what you desire to see in the new codex. Thanks.

Now, with the new codex almost apon us; this is the time when we'll see plenty of rumours about what could be in the new codex. Due to the variety of 'He said; she said' I advise everyone to take anything with a grain of salt. Any rumours heard will be added to this post as people post them.

List of Rumours:

- NFW's. all are Force Weapons and give an Inititive bonus, squads take psychic test collectivly. can be upgraded to Nemisis halbard for +2 Str and no Inititive bonus.
- Stormraven as a Fast Attack choice. only GK specific fast attack choice means it won't have much competition for the slot if you do only GKs.
- a Special rod that give the entire squad a 2+ invuln save. every squad can have it, but it is very expensive at 45-65 points.
- Inquisitors, 25 points naked. Death cultists are now Retinue.
- Deamon hosts are still there. Much cheaper, but still have the same random rules.
- Terminators are Troops.


Last edited by Mr Hyena on Fri Jan 14, 2011 1:28 pm; edited 1 time in total
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Grey Templar

Grey Templar


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PostSubject: Re: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeFri Jan 14, 2011 9:40 am

Here is what i have heard from a reliable source.

NFW's. all are Force Weapons and give an Inititive bonus, squads take psychic test collectivly. can be upgraded to Nemisis halbard for +2 Str and no Inititive bonus.

Stormraven as a Fast Attack choice. only GK specific fast attack choice means it won't have much competition for the slot if you do only GKs.

a Special rod that give the entire squad a 2+ invuln save. every squad can have it, but it is very expensive at 45-65 points.

Inquisitors, 25 points naked. Death cultists are now Retinue.

Deamon hosts are still there. Much cheaper, but still have the same random rules.

Terminators are Troops.
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Mr Hyena

Mr Hyena


Posts : 38
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PostSubject: Re: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeFri Jan 14, 2011 1:27 pm

Interesting. I'm liking the sound of the Death Cultists in the retinue.
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shrike




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PostSubject: Re: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeFri Jan 14, 2011 2:49 pm

Wow. I like the sound of force weapons all round and 2++ for 50pts.
I5 force weapons with 3+/2++ is a surefire HQ killer.
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Grey Templar

Grey Templar


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PostSubject: Re: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeSat Jan 22, 2011 9:37 am

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Mr Hyena

Mr Hyena


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PostSubject: Re: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeTue Jan 25, 2011 5:12 am

Awesome, I totally want one of them for my GKs.
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Wardragoon

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PostSubject: Re: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeSat Feb 05, 2011 1:16 pm

If I were to guess there is an HQ choice that allows terminators as troops(standard SM move there)I wouldn't be surprised if GK troops can teleport as Fast Attack choices
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Grey Templar

Grey Templar


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PostSubject: Re: Codex: Grey Knights - Rumours   Codex: Grey Knights - Rumours I_icon_minitimeThu Feb 10, 2011 5:48 pm

NEW STUFF!!!

Ok, 2+ invuln confirmed for all GK squads. it is more expensive then adding another GK as a deterrent, but i doubt that will stop anyone.

the Dreadknight is confirmed too. it has 2 Powerfists, T and Str7. can swap PFs for 2 heavy weapons.

all GK vehicles have a psychic power that, if passed, will allow them to ignore Stunned and Shaken results. Ld10 for the test.

No Drop Pods.

Personal Teliporters for 5 points. allow movement like Jump infantry and a once per game redeployment 30" from previous position similer to GoI. no scatter. Shocked

No Psyker dreds like the BA codex Sad
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