| Codex: Grey Knights - Rumours | |
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Mr Hyena
Posts : 38 Join date : 2011-01-13 Age : 34 Location : Glasgow, Scotland
| Subject: Codex: Grey Knights - Rumours Fri Jan 14, 2011 5:38 am | |
| Do NOT post speculation in this thread; use the Wishlist to post what you desire to see in the new codex. Thanks.
Now, with the new codex almost apon us; this is the time when we'll see plenty of rumours about what could be in the new codex. Due to the variety of 'He said; she said' I advise everyone to take anything with a grain of salt. Any rumours heard will be added to this post as people post them.
List of Rumours:
- NFW's. all are Force Weapons and give an Inititive bonus, squads take psychic test collectivly. can be upgraded to Nemisis halbard for +2 Str and no Inititive bonus. - Stormraven as a Fast Attack choice. only GK specific fast attack choice means it won't have much competition for the slot if you do only GKs. - a Special rod that give the entire squad a 2+ invuln save. every squad can have it, but it is very expensive at 45-65 points. - Inquisitors, 25 points naked. Death cultists are now Retinue. - Deamon hosts are still there. Much cheaper, but still have the same random rules. - Terminators are Troops.
Last edited by Mr Hyena on Fri Jan 14, 2011 1:28 pm; edited 1 time in total | |
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Grey Templar
Posts : 29 Join date : 2011-01-13 Age : 34 Location : Somewhere, purging Tree Huggers
| Subject: Re: Codex: Grey Knights - Rumours Fri Jan 14, 2011 9:40 am | |
| Here is what i have heard from a reliable source.
NFW's. all are Force Weapons and give an Inititive bonus, squads take psychic test collectivly. can be upgraded to Nemisis halbard for +2 Str and no Inititive bonus.
Stormraven as a Fast Attack choice. only GK specific fast attack choice means it won't have much competition for the slot if you do only GKs.
a Special rod that give the entire squad a 2+ invuln save. every squad can have it, but it is very expensive at 45-65 points.
Inquisitors, 25 points naked. Death cultists are now Retinue.
Deamon hosts are still there. Much cheaper, but still have the same random rules.
Terminators are Troops. | |
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Mr Hyena
Posts : 38 Join date : 2011-01-13 Age : 34 Location : Glasgow, Scotland
| Subject: Re: Codex: Grey Knights - Rumours Fri Jan 14, 2011 1:27 pm | |
| Interesting. I'm liking the sound of the Death Cultists in the retinue. | |
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shrike
Posts : 29 Join date : 2011-01-13 Age : 28 Location : Locked in a closet by GW representatives. HELP!
| Subject: Re: Codex: Grey Knights - Rumours Fri Jan 14, 2011 2:49 pm | |
| Wow. I like the sound of force weapons all round and 2++ for 50pts. I5 force weapons with 3+/2++ is a surefire HQ killer. | |
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Grey Templar
Posts : 29 Join date : 2011-01-13 Age : 34 Location : Somewhere, purging Tree Huggers
| Subject: Re: Codex: Grey Knights - Rumours Sat Jan 22, 2011 9:37 am | |
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Mr Hyena
Posts : 38 Join date : 2011-01-13 Age : 34 Location : Glasgow, Scotland
| Subject: Re: Codex: Grey Knights - Rumours Tue Jan 25, 2011 5:12 am | |
| Awesome, I totally want one of them for my GKs. | |
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Wardragoon
Posts : 20 Join date : 2011-01-11 Location : Land of the Ice and snow
| Subject: Re: Codex: Grey Knights - Rumours Sat Feb 05, 2011 1:16 pm | |
| If I were to guess there is an HQ choice that allows terminators as troops(standard SM move there)I wouldn't be surprised if GK troops can teleport as Fast Attack choices | |
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Grey Templar
Posts : 29 Join date : 2011-01-13 Age : 34 Location : Somewhere, purging Tree Huggers
| Subject: Re: Codex: Grey Knights - Rumours Thu Feb 10, 2011 5:48 pm | |
| NEW STUFF!!! Ok, 2+ invuln confirmed for all GK squads. it is more expensive then adding another GK as a deterrent, but i doubt that will stop anyone. the Dreadknight is confirmed too. it has 2 Powerfists, T and Str7. can swap PFs for 2 heavy weapons. all GK vehicles have a psychic power that, if passed, will allow them to ignore Stunned and Shaken results. Ld10 for the test. No Drop Pods. Personal Teliporters for 5 points. allow movement like Jump infantry and a once per game redeployment 30" from previous position similer to GoI. no scatter. No Psyker dreds like the BA codex | |
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| Subject: Re: Codex: Grey Knights - Rumours | |
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| Codex: Grey Knights - Rumours | |
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