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Wardragoon
Posts : 20 Join date : 2011-01-11 Location : Land of the Ice and snow
| Subject: Codex Thu Jan 13, 2011 11:48 pm | |
| who here thinks they need to make a codex for Ordo Xenos considering they pull from both Codex and non Codex chapter | |
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HAv0k Admin
Posts : 22 Join date : 2011-01-11
| Subject: Re: Codex Fri Jan 14, 2011 1:24 am | |
| We should make one and use it to draw members in | |
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Mr Hyena
Posts : 38 Join date : 2011-01-13 Age : 34 Location : Glasgow, Scotland
| Subject: Re: Codex Fri Jan 14, 2011 2:36 am | |
| Thats a pretty cool idea. Could make fan-made codexes for various things such as Ordos Xenos. An upgrade/updated Assassin codex too could be cool.
Yeah; Ordos Xenos has some pretty cool potential. Shame GW hasn't realised it. | |
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Wardragoon
Posts : 20 Join date : 2011-01-11 Location : Land of the Ice and snow
| Subject: Re: Codex Fri Jan 14, 2011 2:46 am | |
| I know somewhere it says they dont use the codex astartes, so it makes more sense then having 9 million and 3/4 C:SM | |
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Iustis
Posts : 29 Join date : 2011-01-12
| Subject: Re: Codex Fri Jan 14, 2011 3:22 am | |
| You can do counts as using the actual WH codex, but it's not the same... If you need help, I'm in for the codex. Eisenhorn demands it. | |
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Grey Templar
Posts : 29 Join date : 2011-01-13 Age : 34 Location : Somewhere, purging Tree Huggers
| Subject: Re: Codex Fri Jan 14, 2011 9:53 am | |
| It would be cool, however it wouldn't fit with how the Ordo Xeno usually operates.
unlike the Ordo Hereticus and Malleus, they rarely use exclusivly Ordo Xeno forces.
if you did have an Ordo Xeno codex it would have to have
HQ Inquisitor
Death Watch Librarian
Troops 0-2 Death Watch squads(0-2 representing their rarity)
Inducted IG platoon(same as IG infantry Platoon)
Elites ISTs
Assassins
Fast Attack Valkyire
Heavy Support Inducted Lemun Russ squadron(all IG varities)
heavy emphasis on inducted IG as the main force with an elite core of Xeno hunters. | |
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Purplefood
Posts : 15 Join date : 2011-01-13
| Subject: Re: Codex Fri Jan 14, 2011 1:32 pm | |
| Also for heavy support Deathwatch dreadnought They're rare but they exist. Also i feel that Deathwatch squads should be able to draw from Vanguard, Sternguard, Devestator wargear and maybe 1 out of every 10 men can take terminator armour? | |
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Mr Hyena
Posts : 38 Join date : 2011-01-13 Age : 34 Location : Glasgow, Scotland
| Subject: Re: Codex Fri Jan 14, 2011 2:05 pm | |
| The terminator armour idea sounds pretty interesting. | |
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Purplefood
Posts : 15 Join date : 2011-01-13
| Subject: Re: Codex Fri Jan 14, 2011 2:09 pm | |
| Deathwatch are drawn from loads of different chapters and loads of different squads. This should be shown in their wargear right? I quite like the idea of a few Deathwatch characters... that Librarian from the Mantis Warriors maybe? | |
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shrike
Posts : 29 Join date : 2011-01-13 Age : 28 Location : Locked in a closet by GW representatives. HELP!
| Subject: Re: Codex Sat Jan 15, 2011 5:04 am | |
| HQ libby captain inquisitor (may issue orders to IG)
Troops tac. squad (0-2) IG platoon veterans
Elites dread 3 termies per squad? assassins
Fast attack valkyrie hellhound sentinel assault squad (0-1)
Heavy support leman russ land raider (0-1) devastator squad (0-1) basilisk
my two pence. I'll be happy to chip in with making units and special rules. | |
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Purplefood
Posts : 15 Join date : 2011-01-13
| Subject: Re: Codex Sat Jan 15, 2011 6:55 am | |
| I think we should make the armoury first then the unit entries like Deathwatch tac squads and assault squads. | |
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shrike
Posts : 29 Join date : 2011-01-13 Age : 28 Location : Locked in a closet by GW representatives. HELP!
| Subject: Re: Codex Sat Jan 15, 2011 8:39 am | |
| - Purplefood wrote:
- I think we should make the armoury first then the unit entries like Deathwatch tac squads and assault squads.
"can someone start an article containing rules?" ... "can someone make an article section?" | |
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