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Mr Hyena
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Wardragoon
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Wardragoon

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PostSubject: Codex   Codex I_icon_minitimeThu Jan 13, 2011 11:48 pm

who here thinks they need to make a codex for Ordo Xenos considering they pull from both Codex and non Codex chapter
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HAv0k
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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 1:24 am

We should make one and use it to draw members in
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Mr Hyena

Mr Hyena


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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 2:36 am

Thats a pretty cool idea. Could make fan-made codexes for various things such as Ordos Xenos. An upgrade/updated Assassin codex too could be cool.

Yeah; Ordos Xenos has some pretty cool potential. Shame GW hasn't realised it.
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Wardragoon

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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 2:46 am

I know somewhere it says they dont use the codex astartes, so it makes more sense then having 9 million and 3/4 C:SM
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Iustis

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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 3:22 am

You can do counts as using the actual WH codex, but it's not the same...
If you need help, I'm in for the codex.


Eisenhorn demands it.
Codex OldEisenhorn
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Grey Templar

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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 9:53 am

It would be cool, however it wouldn't fit with how the Ordo Xeno usually operates.

unlike the Ordo Hereticus and Malleus, they rarely use exclusivly Ordo Xeno forces.



if you did have an Ordo Xeno codex it would have to have

HQ
Inquisitor

Death Watch Librarian

Troops
0-2 Death Watch squads(0-2 representing their rarity)

Inducted IG platoon(same as IG infantry Platoon)


Elites
ISTs

Assassins

Fast Attack
Valkyire

Heavy Support
Inducted Lemun Russ squadron(all IG varities)


heavy emphasis on inducted IG as the main force with an elite core of Xeno hunters.
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Purplefood

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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 1:32 pm

Also for heavy support
Deathwatch dreadnought
They're rare but they exist.
Also i feel that Deathwatch squads should be able to draw from Vanguard, Sternguard, Devestator wargear and maybe 1 out of every 10 men can take terminator armour?
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Mr Hyena

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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 2:05 pm

The terminator armour idea sounds pretty interesting.
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Purplefood

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PostSubject: Re: Codex   Codex I_icon_minitimeFri Jan 14, 2011 2:09 pm

Deathwatch are drawn from loads of different chapters and loads of different squads. This should be shown in their wargear right? I quite like the idea of a few Deathwatch characters... that Librarian from the Mantis Warriors maybe?
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shrike




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PostSubject: Re: Codex   Codex I_icon_minitimeSat Jan 15, 2011 5:04 am

HQ
libby
captain
inquisitor (may issue orders to IG)

Troops
tac. squad (0-2)
IG platoon
veterans

Elites
dread
3 termies per squad?
assassins

Fast attack
valkyrie
hellhound
sentinel
assault squad (0-1)

Heavy support
leman russ
land raider (0-1)
devastator squad (0-1)
basilisk

my two pence.
I'll be happy to chip in with making units and special rules.
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Purplefood

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PostSubject: Re: Codex   Codex I_icon_minitimeSat Jan 15, 2011 6:55 am

I think we should make the armoury first then the unit entries like Deathwatch tac squads and assault squads.
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shrike




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PostSubject: Re: Codex   Codex I_icon_minitimeSat Jan 15, 2011 8:39 am

Purplefood wrote:
I think we should make the armoury first then the unit entries like Deathwatch tac squads and assault squads.
"can someone start an article containing rules?"
...
"can someone make an article section?"
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PostSubject: Re: Codex   Codex I_icon_minitime

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